Coca-Cola x Six Flags - UEFN Worldbuilding

Some sketches from early world planning and level ideation. 
Few people know that I am also an EXTREMELY talented concept artist. 
(Including these just for fun, please don't judge me)

Some sketches from early world planning and level ideation.
Few people know that I am also an EXTREMELY talented concept artist.
(Including these just for fun, please don't judge me)

A UEFN map made for the Coca-Cola x Six Flags Summer Showdown.

I was in charge of art direction, world building, and custom prop creation. (Majority of props are existing Fortnite Assets)
I helped early on to plan the overall layout and visuals, then once the level design was blocked out, I was responsible for taking it from blockout to final.

This was a speedrun map for a 30k competition, so the environment needed to be relatively uncluttered, and simple.

The team:
Design: Brent Lebleu
Programming - Chris Walka
Level Design - Johnathon Harter

Really enjoyed getting to plan out and execute the visuals for this map.
It was my first time working in UEFN. It took a bit of getting used to, but once I figured it out it was fun getting to explore all the Fortnite assets you have to play with.

Map code: 0667-7898-1638

Date
January 28, 2025