Wolfenstein - UE4 Modular Kit Study

360 Viewer

Bed - Hero

Bed - Hero

Chair - hero

Chair - hero

Progression GIFs of screenshots throughout the 10 weeks

Progression GIFs of screenshots throughout the 10 weeks

Environment for my Senior Capstone Project at UTD
I recreated Bombate's room from Wolfenstein II in UE4 with a focus on creating a modular kit of game-ready assets.
The goal was quality, optimization and re-usability.

Special thanks to the MachineGames environment team, especially those in "Team Dozer", for creating such an inspiring environment.
And a big thanks to everyone who followed along with the project, and gave me feedback along the way.

All assets and textures created by me. Assets modeled in Maya, textured in Substance, and rendered in Unreal Engine 4. Cloth assets were simulated in Marvelous Designer, and optimized through zBrush and Maya.

Progress Threads:
www.artstation.com/tylaread/blog
www.polycount.com/discussion/197974/ue4-wolfenstein-modular-sub-room-bombates-room

Date
March 31, 2018