Environment created by the team at Nerve. There was a lot of cross pollenization across between artists on tasks, but my primary responsibilities were landscape materials, alpha lighting and lighting RnD, small foliage creation, decal creation and placement, and tiling material creation.
Rendered in Unreal Engine 4.
Team:
Art lead: Nicholas Clark
Ship: CJ Ferguson and Chase Long
World Building/Placement: Keanu Rendon and Nicholas Clark
Foliage: Noe Serrano, Alan Flores, Michael Innis, Keanu
FX and tiling foliage materials: Aaron Hausman
Final Lighting/Comp/Material Polish: Bryan Cavett
Concept Art: Phil Wohr
Production: James Gresko
Again, everyone tackled a multitude of different tasks for this scene. These are just some of their main responsibilities